Skeleton Quest (mahalis) Mac OS
These Skeletons are undead gorillas found in the multi-combat Ape Atoll Dungeon. Players are required to run past them during the Monkey Madness I quest in order to reach Zooknock. Players are advised to use Protect from Melee against these monsters, as they attack accurately and can easily overwhelm with their sheer numbers.
- Skeleton Quest (mahalis) Mac Os Catalina
- Skeleton Quest (mahalis) Mac Os 11
- Skeleton Quest (mahalis) Mac Os Download
- Been tested on Linux (on IA32 and x86-64), Mac OS/X (PowerPC and Intel), Solaris (32 and 64bit) and windows. Current version of MPICH is MPICH version 3.0.
- MAC Recommended System Requirements. Operating System: MacĀ® High Sierra v 10.13 Model: Late-2013 27-inch iMac and Newer Storage: 85 GB free HDD space Internet Broadband Connection. MAC Minimum System Requirements. Operating System: MacĀ® High Sierra v 10.13 Model: Late-2013 27-inch iMac and Newer Storage: 85 GB free HDD space Internet.
Windows Minimum specs:
Windows 98/ME/2000/XP/Vista/Win7
1.5 GHz Pentium 4 (or other equivalent)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Windows Recommended specs:
2.0 GHz Pentium 4 (or other equivalent)
256MB RAM
GeForce 3 or better (or other equivalent)
Mac Minimum specs:
OS X 10.4 (Tiger) to 10.14 (Mojave)
1.5 GHz processor (PowerPC or Intel)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
OS must support 32 bit applications!
Mac Recommended specs:
2.0 GHz processor (PowerPC or Intel)
256MB RAM
GeForce 3 or better (or other equivalent)
Linux Minimum specs:
Not sure yet on minimum Linux distribution
1.5 GHz processor (x86 or x86-64)
256MB RAM
GeForce 2 (or other equivalent)
200MB of hard drive space
DSL or better for multiplayer on internet
Linux Recommended specs:
2.0 Core Duo processor (or better) (x86 or x86-64)
512MB RAM
GeForce 3 or better (or other equivalent)
Mac OS X 10.3.9 should also run Din's Curse fine, but you need OpenAL installed first. You can download the OpenAL installer from Creative
Lode Runner: The Legend Returns | |
---|---|
Developer(s) | Presage Software |
Publisher(s) | Sierra Online |
Designer(s) | Jake Hoelter |
Platform(s) | MS-DOS, Mac OS, PlayStation, Saturn, Windows |
Release | 1994 |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player, multiplayer |
Lode Runner: The Legend Returns is a 1994 remake of 1982's Lode Runnervideo game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.
Gameplay[edit]
The game takes place in a single frame with many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all the treasure, avoid touching any of the monks, and reach the exit.
New elements include devices that can be picked up and used only one at a time. These devices include snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which make a pile of rock from the ceiling blocking enemies from advancing), and buckets filled with goo that is used to cover surfaces and slow characters down.
The game also resurrects the original Lode Runner's several varieties of 'turf' as well as introducing one more. In addition to the standard turf, which is susceptible to being dug through with the player's blaster, there are also the nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb that, unlike small bombs, permanently destroyed turf or any other item in the level except the exit) and trapdoor turf, which resembles regular turf but which actually is empty space. Another form of turf is introduced: gooey turf, which slows the passage of both the player and his enemies.
Skeleton Quest (mahalis) Mac Os Catalina
The game contains 150 single-player levels broken up into ten different 'worlds': Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter's Dungeon (ice world), Skeleton's Keep (fossil world), Inferno's Playground (lava world), Shimmering Caverns (phosphorus world), the Shadowlands (dark world), and Meltdown Metropolis (industrial world). While most levels are set in the day, the levels of Shadowlands take place at night, when the entire screen is pitch black, save a moving circular patch of light within which the player is visible. There are also 30 duo-player levels. The two Shadowlands levels in this mode are not pitch black.
A level editor is included with the game, allowing several levels to constitute a single group of levels, as well as the ability to switch between different tile sets. The editor can choose to set the level in night or day, as well as change the background music regardless of the tile set.
Skeleton Quest (mahalis) Mac Os 11
Plot[edit]
The player character is named Jake Peril and wears a gray suit, although a second player can play as his partner, Wes Reckless (who wears a blue suit), during two-player cooperative levels and head-to-head hotseat play. The robots of the original game are skeletal 'mad monks' who wear red robes. The game's manual explains that Jake, and optionally Wes, travel to unknown underground worlds in the hopes of scavenging the untold golden treasures that litter the game's levels. At the end of the game, Jake is seen in the Technological world calling an elevator to the surface, eagerly waiting while the credits roll. The elevator arrives but malfunctions, leaving Jake no other choice but to reach the surface using the presumably tall staircase.
Reception[edit]
A reviewer for Next Generation gave the PC version two out of five stars, saying that though the new graphics, soundtrack, and sound effects are all pleasing, the gameplay is not different enough from that of the original Lode Runner to interest players looking for something new.[1]
Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that 'this thing kicks butt'.[2]
Lode Runner: The Legend Returns won the 1994 Game of the Year award from Games Magazine in the 'Best New Arcade Game' category.
The editors of PC Gamer US nominated The Legend Returns for their 1994 'Best Puzzle Game' award, although it lost to Goblins Quest 3.[3]
Legacy[edit]
One year after its release, Sierra released Lode Runner Online: The Mad Monks' Revenge, which fixed many of the bugs and added additional gameplay features.
In 1998, Natsume packaged Lode Runner: The Legend Returns with Lode Runner Extra as Lode Runner, a 2-in-1 game for the PlayStation. The game included a video introduction by the game's creator Doug Smith explaining how Lode Runner came about.
References[edit]
- ^'Lode Runner: The Legend Returns'. Next Generation. Imagine Media (3): 92. March 1995.
- ^'Finals'. Next Generation. No. 8. Imagine Media. August 1995. pp. 73, 75.
- ^Staff (March 1995). 'The First Annual PC Gamer Awards'. PC Gamer. 2 (3): 44, 45, 47, 48, 51.
External links[edit]
- Website of Todd Daggert, lead programmer, including full version of the game
- Lode Runner: The Legend Returns at MobyGames