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(Redirected from Dawn of War II Retribution)
Warhammer 40,000: Dawn of War II – Retribution
Developer(s)Relic Entertainment, Feral Interactive(Mac OS and Linux)
Publisher(s)THQ (former)
Sega (current)
Producer(s)Jeff Lydell
Designer(s)Daniel Kading
Programmer(s)Beau Brennen
Stephen North
Artist(s)Michael J. Moore
Composer(s)Doyle W. Donehoo
SeriesWarhammer 40,000
EngineEssence Engine 2.0
Platform(s)Microsoft Windows, Mac OS, Linux
Release
Genre(s)Tactical role-playing game, real-time tactics, real-time strategy
Mode(s)Single-player, multiplayer

Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategyvideo games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.

Imperial Guard is introduced as a new faction, and all races including the races from the original game and the first expansion (the Eldar, the Space Marines, Chaos, the Orks and the Tyranids) are playable in single-player.[2]

Gameplay[edit]

Campaign[edit]

Dawn of War II: Retribution offers a campaign for every race, including the Imperial Guard. The campaign takes place across Sub-sector Aurelia, which appeared in the previous two games. The worlds include the jungle world Typhon Primaris, the desert world Calderis, and the hive world Meridian from Dawn of War II; the arctic world Aurelia and the derelict ship Judgment of Carrion from Chaos Rising; and the dead world of Cyrene, mentioned in the original Dawn of War as having been subjected to Exterminatus (complete sterilization of all life on a planet corrupted by Chaos or alien influences) by Blood Ravens Captain Gabriel Angelos.

Setting[edit]

Dawn of War II: Retribution takes place ten years after events of Chaos Rising. Sub-sector Aurelia is now suffering from conflict between Ork pirates called the Freebootaz led by Kaptin Bluddflagg to pillage the sub-sector,[3] the arrival of the Eldar of the Craftworld Alaitoc led by Autarch Kayleth to seek about a prophecy and recovering an ancient artifact,[4] a Tyranid Hive Lord restoring the remnants of the Hive Fleet Leviathan and to the link of the Hive Mind,[5] the Blood Ravens defending the sub-sector led by Captain Apollo Diomedes to hunt down Chaos as well as investigating their Chapter Master, Azariah Kyras, for being corrupted by Chaos,[6] the return of Chaos Space Marines of the Black Legion led by Eliphas the Inheritor to fulfill his promise to Abaddon the Despoiler to annihilate the Blood Ravens,[7] and the newly arriving Imperial Guard of the 8th Cadian Regiment led by Lord General Castor, performing an Exterminatus under Inquisitor Adrastia to investigate for corruption within Sub-sector Aurelia as well as the Blood Ravens' Chapter Master Azariah Kyras. These events may have been caused by Gabriel Angelos' actions (from the original Dawn of War game) when he destroyed the Maledictum, a Chaos stone containing the bound essence of a daemon of Khorne, with the hammer 'God-Splitter'.[8]

Multiplayer[edit]

The Imperial Lord General will be added to the current selection of The Last Stand heroes as well as new environment and new waves of enemies. It can also update all the previous heroes from Dawn of War II and Chaos Rising by importing the Games for Windows account to the Steam Account.

The Last Standalone is a stand-alone version of the Retribution version of The Last Stand. It was released on April 20, 2011 as a separate Steam purchase. Owners of The Last Standalone' receive a discount on the full version of -Dawn of War II: Retribution.[9]

Multiplayer will introduce base building to a small degree, as well as every race getting a Global Ability Advance Unit. Retribution is a stand-alone title and does not require ownership of earlier games in the series to use any of the factions in multiplayer.[10]

Plot[edit]

The player's character arrives on Typhon Primaris engaging and battling an opposing faction and defeating their leader. (Space Marines vs. Chaos, Eldar vs. Orks, and Imperial Guard vs. Tyranids). It is learned that the Imperial Inquisition has deemed the sector beyond redemption, and will be arriving soon to perform Exterminatus on all the inhabitable worlds in the area. Later, the faction leader is given the objective to eliminate Azariah Kyras who intends to use the impending Exterminatus as a sacrifice to Khorne and ascend to daemonhood. The motivation varies depending on the player's faction, for example the Space Marines, Imperial Guard and Eldar wish to oppose Chaos, their ancient evil enemy; the warlike Orks simply want a good fight and to thump the strongest foes they can find; the Tyranid splinter wishes to overrun the sector and summon a new hive fleet to consume all the biomass; the Chaos faction are Kyras' rivals and wish to surpass him. Regardless, it is deemed by the player faction that Kyras must die. The player quickly attempts to secure a means of transport off Typhon, escaping a local cult along the way.

Arriving on Calderis, the player character fights against Kyras' Chaos-corrupted Blood Ravens Space Marines, operating under orders to purge the planet. After destroying a Warp portal on Aurelia, the faction learns of an attack on Meridian ordered by Kyras and arrives there killing the traitor guardsmen and uncovering a transmission from Kyras revealing his location on Typhon.

The player character returns to Typhon Primaris to confront Kyras himself, only to be ambushed by Eldar from Craftworld Biel-Tan. Wary of a ritual they are undergoing, the player's character kills the Eldar there. Following this, Kyras reveals that the Eldar ritual was preventing the Imperial Inquisition fleet from arriving at the sub-sector. The Inquisition fleet arrives, beginning Exterminatus on Typhon Primaris. The player escapes Typhon before the Exterminatus finishes. A cyclonic torpedo reduces Typhon to ash.

Finding themselves on the space hulk (a huge conglomeration of drifting space-borne detritus consisting of many wrecked ships) known as the Judgment of Carrion, the player's characters recover, and find their determination to stop Kyras. It is deduced that he is hiding on Cyrene, as the planet has already undergone Exterminatus decades ago, and therefore the Inquisition will not travel there to perform Exterminatus again. On Cyrene, the player characters launch an attack against a joint alliance of Chaos Space Marines, corrupt Imperial Guardsmen and traitor Blood Ravens by using their most powerful unit against them. Kyras begins to ascend into daemonhood. Gabriel and his 3rd Company launch an attack on Kyras' forces while Gabriel's own command unit confronts the daemon prince himself; however they are defeated by Kyras. The player's faction then launches their own attack, ultimately successfully killing Kyras.

Ending[edit]

After Kyras' death, the ending of the game will depend on which race the players character chose:

  • Chaos – Eliphas allows the Exterminatus to continue, thus sacrificing the sector to Khorne. He is thus granted daemonhood by the Blood God, usurping Kyras' place.
  • Eldar – Ronahn defeats his enemies and recovers the Spirit Stone containing the spirit of his twin sister, the Farseer Taldeer (taken captive by Kyras after being slain), and decides to return to Craftworld Ulthwé with her. This ending is confirmed as canon (as a sort of composite with the Space Marines ending) in Dawn of War III, where Taldeer and Ronahn both return, the former as a Wraithknight.
  • Imperial Guard – Inquisitor Adrastia returns to the Inquisition to suspend the Exterminatus on sub-sector Aurelia, by presenting Kyras' psychic hood as proof that the threat has ended, while Lord General Castor and Sergeant Major Merrick commend each other for their exemplary actions rather backhandedly.
  • Orks – Inquisitor Adrastia attempts to renege the deal between her and Kaptin Bluddflagg with assassination. Unfortunately, Kaptin Bluddflagg catches her off guard and takes her hat, which he wanted in their deal. Following that, he claims the Judgment of Carrion as his new Krooza, and uses it to leave the subsector.
  • Space Marines – Captain Diomedes contacts Inquisitor Adrastia to halt the Exterminatus. The Chapter is then purged of any remaining chaos taint and Gabriel Angelos, after being revived from the brink of death and rebuilt with bionics, is appointed as the new Chapter Master. This appears to be the canonical ending, as corroborated by other Warhammer 40,000 materials: a squad of Blood Ravens appears in Warhammer 40,000: Space Marine, in which their victory over the conflict in Aurelia is mentioned; meanwhile, the exact course of events of the successful Blood Ravens campaign in Retribution is likewise mentioned in some publications (such as Fantasy Flight Games' 'Deathwatch: Honour the Chapter' supplement). In Dawn of War III, the rebuilt Gabriel Angelos returns as Chapter Master of the Blood Ravens and Diomedes was made a Chaplain and Jonah Orion was made chief advisor. Meanwhile, at least a portion of the Eldar ending is considered canon as Ronahn managed to retrieve his sister's spiritstone before the two are waylaid by Kyre during their return trip to Ulthwé.
  • Tyranids – The Hive Tyrant's psychic strength summons a Hive Fleet, that launches a surprise attack and consumes the entire sub-sector, resulting in a 94% casualty rate for the Imperial Guard forces and the complete annihilation of the Blood Ravens, who refused to retreat.
War Theatre: Blood Of Winter Mac OS

Development[edit]

On September 15, 2010 Relic Entertainment announced that Retribution would be dropping the Games for Windows – Live multiplayer platform in favor of using Steamworks as its primary and only platform.,[11] and the new multiplayer platform does not communicate with the old Live platform. This makes the game entirely stand-alone with all the races included (unlike Chaos Rising, which required the original Dawn of War II to use the original four races in multiplayer). Plot-wise, two playable characters (Cyrus and Tarkus) have been carried over from the original campaigns. A new multiplayer matchmaking service was developed for Retribution. The addition of Steamworks also allows inviting Steam friends directly to multiplayer matches as well as free-to-play multiplayer weekends and a much faster patching process.

There were speculations that the new playable race would be Imperial Guard and/or the Inquisition, due to the Inquisition's triple-lined 'I' used in the word 'Retribution' in the game trailer;[12] in addition, the expansion's wishlist icon in the Steam system features a female Witch Hunter Inquisitor. On December 21, 2010, the German PC gaming magazine Gamestar revealed the new race would be the Imperial Guard.

A multiplayer beta of the game was launched on Steam on February 1, 2011 and ended on February 25.

Release[edit]

Specific race packs were released for each of the six races within the campaign, containing special items for that race in the campaign of Retribution, such as armour, weapons and accessories. The Ork race pack is a Steam exclusive[2] and Tyranid pack a THQ online store exclusive,[13] although all were made available as DLC after release, and all come in the Dawn of War II: Retribution Collector's Edition retail box.[14]

Wargear packs were also released for The Last Stand multiplayer mode. Each pack added new wargear to a specific hero class.[15]

There were also two DLC packs released adding new sub-races to use in multiplayer game with unique models and color schemes for units: Dark Angels Space Marine chapter[16] and Eldar Craftworld Ulthwe.[17] Similar DLC pack adding the Ultramarines Space Marine chapter was released on August 16, 2011.[18][19]

The Tau Crisis Suit Commander is another hero for Last Stand mode available by download.

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings81.65%[20]
Metacritic82%[21]

The game received generally positive reviews upon release. It received an aggregated score of 81.65% on GameRankings based on 36 reviews and 82/100 on Metacritic based on 52 reviews.[20][21]

Sequel[edit]

A few months after Retribution's release, Relic revealed that work had begun on a sequel.[22]

Shortly before THQ's filing for bankruptcy in December 2012, Sega secured a licensing deal agreement with Games Workshop.[23] Sega then purchased Relic Entertainment from THQ in January 2013.[24] This made a future of the sequel uncertain and, in May 2014, Relic would not comment on its status.[25]

However, in September 2015, Relic opened up a new web page featuring Dawn of War III.[26] In October 2015, PC Games News wrote that they expected Dawn of War III to be released in 2016.[27]Dawn of War III was displayed at E3 2016[28] and was released on April 27, 2017.

References[edit]

  1. ^'Dawn of War II: Retribution preorder bonuses, CE detailed'. New Game Network. January 6, 2011. Retrieved 2011-01-06.
  2. ^ abDawn of War II: Retribution on steam
  3. ^Retribution - Ork Campaign Heroes
  4. ^Eldar Campaign Heroes
  5. ^Tyranid Campaign Hero
  6. ^Space Marine Campaign Heroes
  7. ^Chaos Campaign Heroes
  8. ^Imperial Guard Campaign Heroes
  9. ^[1], Dawn of War 2 Community.
  10. ^Dawn of War II: Retribution on Steamworks
  11. ^As a result of this, the campaigns do not import or continue directly from Dawn of War II and Dawn of War II: Chaos Rising
  12. ^Retribution Trailer , 'I' seen at 0:51 seconds into the video
  13. ^Dawn of War II: Retribution pre-order page on the THQ estore
  14. ^PC Gamer article revealing Dawn of War II: Retribution Collector's Edition
  15. ^The Last Stand Wargear Packs - Dawn of War II Community
  16. ^Dark Angels Invade Retribution - Dawn of War II Community
  17. ^Eldar Ulthwé Pack Now Available - Dawn of War II Community
  18. ^Ultramarines DLC Preview - Dawn of War II Community
  19. ^Warhammer 40,000: Dawn of War II Ultramarines Pack at Steam
  20. ^ abWarhammer 40,000: Dawn of War II - Retribution
  21. ^ abWarhammer 40,000: Dawn of War II - Retribution
  22. ^Dawn of War 3 will let you 'build your own custom mega army' - PC Gamer
  23. ^SEGA secures Games Workshop licensing deal - VideoGamer
  24. ^SEGA has purchased Relic from THQ, now owns Warhammer and Company of Heroes - Escapist Magazine
  25. ^Relic's five-year plan for Company of Heroes 2 - Eurogamer
  26. ^Sega Registers Warhammer 40,000: Dawn of War 3 Domain - Gamespot
  27. ^Warhammer 40,000: Dawn of War 3: release date - PCGamesN
  28. ^E3 2016: New Dawn of War 3 gameplay trailer - Gamezone

External links[edit]

  • Warhammer 40,000: Dawn of War II – Retribution at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warhammer_40,000:_Dawn_of_War_II_–_Retribution&oldid=1001714835'
© Provided by The Independent

Apple’s MacOS X has turned 20 – with the birthday arriving right in the middle of a change that could prove just as fundamental to the future of the world’s most valuable company.

The operating system was first revealed in January of 2000, with a press release that bragged that Apple was “reasserting its leadership in personal computer operating systems”. The company pointed to Aqua – a new look for the interface, parts of which such as the dock live on to this day – a well as the Darwin kernel that sat at its heart, using technology similar to Linux and promising “an entirely new foundation”.

But it would not actually launch until 24 March, 2001, when it hit stores alongside a press release in which then-chief executive Steve Jobs said Apple “can’t wait for Mac users around the globe to experience its stability, power and elegance”. Only some parts of that were true at first, with reviews praising the look and redesign but criticising the operating system for how slow it was.

The software went on to receive almost-annual updates that have improved its performance and added features. It still lives on to this day, though in entirely different computers from those it first was launched with, when Apple had only just introduced the brightly-coloured iMac.

In that time, much has changed about MacOS X. That includes the name itself, which first changed to just OS X and which Apple now styles as macOS, in line with its other operating systems, all of which are based on technologies that began with the Mac.

Read more:

The changes over the 20 years also include the X, which was switched to a roman numeral to mark the departure from “classic MacOS”, which ran all the way up to version 9. For 20 years, Apple remained on version 10, with every update introduced as 10.1 and 10.2 – all the way up until 10.15, or Catalina, released in 2019.


Gallery: 36 obsolete technologies that will baffle modern generations (Pocket-lint)

Last year, however, Apple announced that it would be moving to version 11 with the release of the latest ‘Big Sur’ update.

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Though version 11 included something of a redesign, it did not represent the same fundamental changes in software or design that came with the arrival of MacOS X. Instead, the number was seemingly introduced as a way to reflect something that was happening invisibly, even if it was potentially just as significant.

Blood

War Theatre: Blood Of Winter Mac Os Catalina

The arrival of macOS 11 – and with it the end of MacOS X, just before its 20th birthday – came alongside the introduction of Apple Silicon. The company said that it would be using its own chips in its Macs for the first time, in a decision that brought a range of advantages to the Mac line-up.

Apple made a similar transition earlier in the life of MacOS X, too. In 2005, it switched from PowerPC chips to Intel ones – and just as with the new transition, the operating system included a technology called Rosetta that allowed computers to translate between the two without users having to do anything.

For now, Apple has released only one of those Apple Silicon chips, which powers three computers: the new versions of the MacBook Air, MacBook Pro and Mac Mini.

But it said when it introduced the transition that it would eventually be coming to the entire Mac line-up, including the much higher-end and more expensive Mac Pro. Apple is rumoured to be working on commensurately powerful chips for those computers.

The company said in June 2020 that it would transition all of its computers to the new architecture in “about two years”. It had said the same thing during the move to Intel chips in the first place, though that was completed earlier than expected.

War Theatre: Blood Of Winter Mac Os X

Even through all of those changes, the fundamental details of MacOS – the fundamentals of its visual interface, as well as the foundational software that underpins it – have been tweaked but never left behind. As such, even those secret Apple Silicon computers that are yet to be announced to the world are running on foundations that began not just 20 years ago with the release of MacOS X, but even before that.