Cube Islands Mac OS

  1. Mac Os Catalina
  2. Cube Islands Mac Os X

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Introduction

This page contains a collection of small computer programs whichimplement one-player puzzle games. All of them run natively on Unix(GTK), on Windows, and on Mac OS X. They can also be played on theweb, as Java or Javascript applets.

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  • The original Cube was like the little brother of the Power Mac G4. It was just priced too closely to the G4 towers to be relevant. I think it was a great system merely priced out of its market, and I don't assume Apple would make that same mistake if they made a new Cube (but perhaps I'm being naive).
Cube Islands Mac OS

I wrote this collection because I thought there should be more smalldesktop toys available: little games you can pop up in a window andplay for two or three minutes while you take a break from whateverelse you were doing. And I was also annoyed that every time I found agood game on (say) Unix, it wasn't available the next time I wassitting at a Windows machine, or vice versa; so I arranged thateverything in my personal puzzle collection will happily run on boththose platforms and more. When I find (or perhaps invent) furtherpuzzle games that I like, they'll be added to this collection and willimmediately be available on both platforms. And if anyone feels likewriting any other front ends for platforms I don't support (whichpeople already have) then all the games in this framework willimmediately become available on another platform as well.

The games

The actual games in this collection were mostly not my invention;they are re-implementations of existing game concepts within myportable puzzle framework. I do not claim credit, in general, forinventing the rules of any of these puzzles. (I don't even claimauthorship of all the code; some of the puzzles below have beensubmitted by other authors.)

Below each image are two links to versions of the puzzle you canpotentially play on the web. The 'js' link (and also the puzzle imageitself) links to a version based on JavaScript and WebAssembly. The'java' link is now probably obsolete: it links to a Java applet, whichmost browsers don't support any more.

Also below each image is a link to the Windows binary for the game,and a link to the manual. For all other platforms, the games areprovided in a single bundle, so scroll down to theDownloadsection to get them all.

Black Box
[java js manual]
[blackbox.exe]
Find the hidden balls in the box by bouncing laser beams off them.
Bridges
[java js manual]
[bridges.exe]
Connect all the islands with a network of bridges.
Cube
[java js manual]
[cube.exe]
Pick up all the blue squares by rolling the cube over them.
Dominosa
[java js manual]
[dominosa.exe]
Tile the rectangle with a full set of dominoes.
Fifteen
[java js manual]
[fifteen.exe]
Slide the tiles around to arrange them into order.
Filling
[java js manual]
[filling.exe]
Mark every square with the area of its containing region.
Flip
[java js manual]
[flip.exe]
Flip groups of squares to light them all up at once.
Flood
[java js manual]
[flood.exe]
Turn the grid the same colour in as few flood fills as possible.
Galaxies
[java js manual]
[galaxies.exe]
Divide the grid into rotationally symmetric regions each centred on a dot.
Guess
[java js manual]
[guess.exe]
Guess the hidden combination of colours.
Inertia
[java js manual]
[inertia.exe]
Collect all the gems without running into any of the mines.
Keen
[java js manual]
[keen.exe]
Complete the latin square in accordance with the arithmetic clues.
Light Up
[java js manual]
[lightup.exe]
Place bulbs to light up all the squares.
Loopy
[java js manual]
[loopy.exe]
Draw a single closed loop, given clues about number of adjacent edges.
Magnets
[java js manual]
[magnets.exe]
Place magnets to satisfy the clues and avoid like poles touching.
Map
[java js manual]
[map.exe]
Colour the map so that adjacent regions are never the same colour.
Mines
[java js manual]
[mines.exe]
Find all the mines without treading on any of them.
Mosaic
[java js manual]
[mosaic.exe]
Fill in the grid given clues about number of nearby black squares.
Net
[java js manual]
[netgame.exe]
Rotate each tile to reassemble the network.
Netslide
[java js manual]
[netslide.exe]
Slide a row at a time to reassemble the network.
Palisade
[java js manual]
[palisade.exe]
Divide the grid into equal-sized areas in accordance with the clues.
Pattern
[java js manual]
[pattern.exe]
Fill in the pattern in the grid, given only the lengths of runs of black squares.
Pearl
[java js manual]
[pearl.exe]
Draw a single closed loop, given clues about corner and straight squares.
Pegs
[java js manual]
[pegs.exe]
Jump pegs over each other to remove all but one.
Range
[java js manual]
[range.exe]
Place black squares to limit the visible distance from each numbered cell.
Rectangles
[java js manual]
[rect.exe]
Divide the grid into rectangles with areas equal to the numbers.
Same Game
[java js manual]
[samegame.exe]
Clear the grid by removing touching groups of the same colour squares.
Signpost
[java js manual]
[signpost.exe]
Connect the squares into a path following the arrows.
Singles
[java js manual]
[singles.exe]
Black out the right set of duplicate numbers.
Sixteen
[java js manual]
[sixteen.exe]
Slide a row at a time to arrange the tiles into order.
Slant
[java js manual]
[slant.exe]
Draw a maze of slanting lines that matches the clues.
Solo
[java js manual]
[solo.exe]
Fill in the grid so that each row, column and square block contains one of every digit.
Tents
[java js manual]
[tents.exe]
Place a tent next to each tree.
Towers
[java js manual]
[towers.exe]
Complete the latin square of towers in accordance with the clues.
Tracks
[java js manual]
[tracks.exe]
Fill in the railway track according to the clues.
Twiddle
[java js manual]
[twiddle.exe]
Rotate the tiles around themselves to arrange them into order.
Undead
[java js manual]
[undead.exe]
Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors.
Unequal
[java js manual]
[unequal.exe]
Complete the latin square in accordance with the > signs.
Unruly
[java js manual]
[unruly.exe]
Fill in the black and white grid to avoid runs of three.
Untangle
[java js manual]
[untangle.exe]
Reposition the points so that the lines do not cross.

Licence

This game collection is copyright 2004-2021 Simon Tatham (portionscopyright Richard Boulton, James Harvey, Mike Pinna, JonasKölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou,Bernd Schmidt, Steffen Bauer, Lennard Sprong, Rogier Goossens, MichaelQuevillon, Asher Gordon and Didi Kohen). It is all distributed undertheMIT licence.This means that you can do pretty much anything you like with thegame binaries or the code, except pretending you wrote themyourself, or suing me if anything goes wrong.

Download

Here are Windows executables of the puzzle games in thecollection. (On Windows only, the Net executable is called'netgame.exe' in order to avoid clashing with Windows'sown 'net.exe'. The name of the game is still'Net' :-)

blackbox.exe bridges.exe cube.exe dominosa.exe fifteen.exe
filling.exe flip.exe flood.exe galaxies.exe guess.exe
inertia.exe keen.exe lightup.exe loopy.exe magnets.exe
map.exe mines.exe mosaic.exe netgame.exe netslide.exe
palisade.exe pattern.exe pearl.exe pegs.exe range.exe
rect.exe samegame.exe signpost.exe singles.exe sixteen.exe
slant.exe solo.exe tents.exe towers.exe tracks.exe
twiddle.exe undead.exe unequal.exe unruly.exe untangle.exe

Mac Os Catalina

Here is a Windows help file. If you install this in thesame directory as the executable files, then each game shoulddisplay a 'Help' menu giving help about the game collection ingeneral and that game in particular. You can also browse the samedocumentation online in HTML format.

Here is a .zip file containing all of the aboveWindows binaries and the help file.

Here is a Windows MSI installer.

(This MSI installer is unfortunately not inter-compatible with theold Windows executable installer package I used to provide here, so ifyou still have the old one installed, you'll have to uninstall itbefore installing the MSI version. Sorry about that.)

Here is a Mac OS X disk image file, containing a single monolithicapplication called 'Puzzles'. You should be able to download and openthe disk image, then drag the Puzzles application to wherever you feellike keeping it; it should be entirely self-contained.

Here is a source archive of the collection, which should allowyou to compile the games on any Unix system supporting GTK. (Atleast, I hope so; I've only tested it on Linux so far, and Iwouldn't rule out portability issues on other types of Unix.)

Some people have ported this puzzle collection to various mobiledevices. Here are some links to their port pages:

  • Port tothe Palm, by James Harvey.
  • Port toGoogle Android, by Chris Boyle.
  • Port to SymbianS60, by Tiago Donizio.
  • Port to iPhone and iPad, byGreg Hewgill.
  • Port to Windows Store, byLennard Sprong.
  • Port toRockbox, by Franklin Wei.
(Note that these are third-party ports, not maintained by me. If youhave trouble with one of these, you should probably follow the linkto the appropriate maintainer's page and contact them about theproblem in the first instance.)

Development

All of these puzzles are written in C, with a porting interface sothat the same back-end puzzle code can talk to wildly differentgraphical front ends. The source archive above includes native GUIfront ends for Windows and Mac OS X, an X front end using theGTK+library, and a mixed C/Java front end for compiling the puzzles intoJava applets usingNestedVM.

There is extensive developer documentationdescribing the cross-platform interfaces. If you want to write a newpuzzle or a new front end (to make all these games run on anotherplatform), this is probably the place to start.

If you want to see the latest state of development, you can checkthe development sources out from my git repository:

Alternatively, you can browse the repository on the web,here.

Feedback

Please report bugs toanakin@pobox.com.

If your bug report involves a particular puzzle being faulty (if youthink it has no solution, or more than one solution), please send asaved game file if possible, using the ‘Game >Save’ menu option, or equivalent. Saved game files are much moreuseful (and smaller) than graphical screenshots: they contain all theinformation I need to reproduce the game generation and find out whatwent wrong.

If you can't do that (e.g. if you're playing on the web, which has nosave-game feature), please at least copy and paste both the randomseed and the game description (from the ‘Random Seed’ and‘Specific’ menu options, or the ‘Enter gameID’ and ‘Enter random seed’ buttons in theJavascript games).

Also, you might find it helpful to readthis articlebefore reporting a bug.

Patches are welcome.

(comments to anakin@pobox.com)

Cube Islands Mac Os X

(thanks tochiarkfor hosting this page)
(last modified on Wed Apr 28 01:47:05 2021)